Projekte und Kunst von Kai Kostack | 3D | Animation | Visualisierung | Seite 16

Privateer – The Beginning (for TI-89)

This is an extended remake of the famous PC game Pivateer, originally published 1993 by Origin.

As game description here is a quotation from the-underdogs.org:

Privateer is one of the best mercenary space combat games ever made. You are free to explore the Wing Commander universe by taking on the roles of merchant, mercenary, smuggler and/or pirate. There are always many missions you can choose from, and you can ignore the main plotline as long as you please by taking on less important jobs. The action takes place in the Gemini Sector, each quadrant in which is teeming with solar systems, Kilrathi and Confed ships, pirates, asteroids and other hazards. In turn, most solar systems are dabbed with their own planets, space stations and jump points to other systems. There are over 64 star systems you can explore, all adding to dozens of hours of sheer entertainment.

It may have a flight model as realistic as Elite, or a trade model as captivating as Starflight, but at two o’clock in the morning, all you can think of will be how to roast that damn pirate ship to make nice salvage operation afterwards. Two thumbs up, way up!


Featuring:

  • Completely rendered game graphics
  • Displayed with up to 8 grayscales
  • Full motion video sequences
  • A complex story plot
  • Support of multiple languages
  • A living and breathing universe to discover


What is The Beginning about?

Privateer: The Beginning is playing before the first part of Privateer took place. In very short, you have to find the way back to the Gemini Sector (Humboldt Quadrant) where the first part has begun. The Intro will show you more details of the story.


What about the 3d engine?

This game is using a similar engine like the original Privateer. It is basically a sprite rotating and scaling algorithm.


Multiple Languages:

If there is anybody who wants to translate this game to another language, mail me! You are very welcome!

It’s really easy, you will get a file with all dialogs and texts from the game and that’s all you need for this job. Then I’ll take the tanslated file and add it to the game.

I would publish all languages which are possible with Latin letters!


First release date?

Not predictable.


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Magic Carpet for TI-89

This is a remake of the famous PC game Magic Carpet, originally published 1995 by Bullfrog.

As game description here is a quotation from the-underdogs.org:

One of the most original games ever made, Bullfrog’s Magic Carpet is a classic action/strategy hybrid that remains eminently playable years after its release.
The game’s originality shines right from when you first learn of the plot. An evil wizard harnessed all his powers to shatter the (very Arabian Nights-inspired) world, thus distributing the land’s supply of mana to the beasts, turning them into powerful, menacing creatures. The burden falls on you, an apprentice wizard, to establish equilibrium to these shattered worlds by collecting mana, whether it belongs to deadly monsters, competing wizards, or to nobody at all. The mana is represented in the game as color bubbles scattered throughout the land, and you must continually collect them to cast powerful spells. You win each level (i.e. island) by destroying the castles of enemy wizards.

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Magic Carpet – Pre-Release No.1 | Source - Not a real game yet, only basic functionality implemented. (2004-05-25)

3D | Animation | Visualisierung